Vision Pro Hire Specifications
Apple Vision Pro has a laminated glass display front, an aluminum frame covered by a flexible cushion, and an adjustable headband. The frame contains five sensors, six microphones and 12 cameras. Two micro-OLED displays with a total of 23 megapixels usually running at 90 FPS from a maximum of 96, each with a size of a postage stamp, will be seen by the user through the lens. The eyes are tracked by a system of LEDs and infrared cameras, which form the basis of the device's iris scanner named Optic ID (used for authentication, like the iPhone's Face ID). Custom optical inserts are supported for users with prescription glasses; these lenses will attach magnetically to the main lens and are developed in partnership with Carl Zeiss AG. The device's speaker is inside the headband and is placed directly over the user's ears. It can also virtualize surround sound.[2][27]
The Vision Pro uses the Apple M2 system on a chip. It is accompanied by a co-processor known as Apple R1, which is used for real-time sensor input processing. The device can be powered by an external power supply, a USB-C port on a Mac, or a battery pack rated for two hours of use.[28][29][30]
The user's face is scanned by the headset during setup to generate a persona—a realistic avatar used by OS features.[31] During a public demo at Worldwide Developers Conference (WWDC), hands-on participants faces were scanned by an iPhone with TrueDepth camera for fitting purposes, and ears were scanned to optimize the speakers, with Apple stating this process can be done with the user's own iPhone or at an Apple Store as part of the purchase process.[32]
A "digital crown" dial on the headset is used to control the amount of virtual background occupying the user's field of view, ranging from a mixed-reality view where apps and media appear to float in the user's real-world surroundings, to completely hiding the user's surroundings.[28][29] The Vision Pro has an outward-facing display called EyeSight, which displays the eyes of the user's CGI persona. Its eyes appear dimmed when in AR and obscured when in full immersion to indicate the user's environmental awareness. When someone else approaches or speaks, even if the user is fully immersed, EyeSight shows their persona's virtual eyes normally and makes the other person visible.[29][27]